Craps for New Zealanders: Bets, Rules and Play

Updated October 2026
Licensed
usAvailable in US
Fast payouts
18+ Only

A practical guide to craps rounds, bet choices, dice limits, practice games and rule checks for online play in New Zealand.

Green craps table with rolling dice, casino chips and a silver fern in an Auckland setting

How a Craps Roll Sets the Table

A craps round begins with a come-out roll, but the shooter’s role is not simply to throw the dice. To act as shooter, you must have a bet on either the Pass Line or the Don’t Pass Line. Those bets take opposite positions on the opening result, so the same roll can settle them differently.

On the come-out roll, a 7 or 11 wins for Pass Line bettors and loses for Don’t Pass bettors. A 2 or 3 has the reverse effect: Pass Line bets lose, while Don’t Pass bets win. A 12 also loses for the Pass Line and wins for the Don’t Pass under some rulesets. Some New Zealand online casino rules instead make 12 a tie for the Don’t Pass bet, so it is worth reading the rules shown for the particular game before play.

Other come-out results establish a point: 4, 5, 6, 8, 9 or 10. Once a point is set, the round moves into a different phase. The shooter keeps rolling, and the Pass Line bet wins if that same point appears again before a 7. If 7 appears first, the Pass Line bet loses. The point therefore gives the round its immediate target; it does not change which numbers are possible on the dice.

Choosing a craps site from New Zealand means checking the details that matter to you before you play. Use these brief verdicts as a starting point for your own review.

1
Wintino

Payout speed: 1-3 business days Wintino lists a payout speed of 1–3 business days, a useful detail if you are considering how quickly you may receive a withdrawal.

2
BitStarz

License: Curaçao Gaming Authority, licence no. OGL/2024/165/0185 BitStarz lists a Curaçao Gaming Authority licence, number OGL/2024/165/0185.

3
Ricky Casino

License: Tobique Gaming Commission, licence no. 0000002 Ricky Casino lists a Tobique Gaming Commission licence, number 0000002.

4
Neospin

License: Tobique Gaming Commission, licence no. 0000064 Neospin lists a Tobique Gaming Commission licence, number 0000064.

5
Zotabet

License: 07017519840 · Payout speed: 1-3 business days Zotabet lists the identifier 07017519840 and a payout speed of 1–3 business days.

6
N1 Casino

License: Malta Gaming Authority, licence no. MGA/B2C/394/2017 N1 Casino lists a Malta Gaming Authority licence, number MGA/B2C/394/2017.

7
Lamabet

Payout speed: 1-3 business days Lamabet lists a payout speed of 1–3 business days, which gives you a stated timeframe to consider when reviewing it.

8
7Bit Casino

License: Tobique Gaming Commission, licence no. 0000091 7Bit Casino lists a Tobique Gaming Commission licence, number 0000091.

9
Play Grand

License: Malta Gaming Authority, licence no. MGA/B2C/370/2017 Play Grand lists a Malta Gaming Authority licence, number MGA/B2C/370/2017.

This sequence is the foundation for understanding craps. Rather than looking for a player described as the best in the world or a pattern that promises better results, learn what each stage means: the come-out roll decides whether the round ends at once or establishes a point, and the point determines what the shooter is trying to repeat.

If you are new to craps, follow the roll before considering any additional choices. Notice whether the dice are still on the come-out or whether a point has been established, then check how the result affects the line bet. That simple distinction helps you read the table without confusing an opening result with what happens later in the round.

Pass, Don’t Pass, and the Bets Around Them

The Pass Line and Don’t Pass Line are the two main ways to bet on the shooter’s turn. They take opposing positions on the result: a Pass Line bet backs the shooter to complete the point, while a Don’t Pass bet backs against that outcome. The stage of the round matters, because a wager made before the point is set is decided differently from one made afterward.

Pass Line and Don’t Pass

A Pass Line bet is placed for the come-out roll, the roll that begins a round. A 7 or 11 on that roll wins the Pass Line bet. A 2 or 3 loses it; a 12 also loses it under the stated standard outcome, though some New Zealand online casino rules treat 12 as a tie instead. If the come-out roll is 4, 5, 6, 8, 9 or 10, that number becomes the point. The Pass Line bet then wins if the shooter rolls the point again before rolling a 7.

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A Don’t Pass bet takes the opposite side on the come-out roll: 7 or 11 loses, while 2 or 3 wins. A 12 is generally described as a win for Don’t Pass, but some New Zealand online rulesets make it a tie. Once a point has been established, the Don’t Pass position is resolved in the opposite direction to Pass: the shooter needs to roll a 7 before repeating the point for the Don’t Pass bet to win.

That contrast is useful when reading the layout. The two line bets are not simply different labels for the same wager; they respond differently to the opening result and then take opposing positions on the point. If you are the shooter, you must have a Pass or Don’t Pass bet to take the role. Other players can choose either side without being the shooter.

Come bets after the point

A Come bet is not available on the opening roll. It can be placed only after the shooter has established a point. In that respect, it resembles a fresh Pass Line position made later in the round: it is tied to what happens after the point is already known, rather than to the original come-out roll.

A Come bet can only be placed after the shooter has established a point; it is not available on the opening roll.

The key condition is that a Come bet wins when its point is rolled before a 7. This makes timing central. Before a point exists, there is no established stage at which to place this bet. After the point is set, you can consider a Come bet alongside your existing line position, but it remains a separate wager with its own result to follow. Keep track of which bet you are assessing; the original Pass Line bet and a later Come bet do not become one combined bet merely because they are on the same table.

Taking odds

Taking odds is an additional wager linked to a Pass or Come bet, not a stand-alone way to enter the round. It can be placed only after the related Pass or Come bet has been made. Its size is subject to a cap expressed as a multiple of that initial bet. A specialist affiliate review describes this capped-multiple arrangement, but the detail should not be treated as a fixed rule for every table or online ruleset. Check the particular game’s displayed terms before relying on it.

The practical distinction is straightforward: first there must be a qualifying line or Come bet; only then can an odds wager be added where the rules allow it. The extra wager follows the outcome attached to that underlying bet, rather than creating a new point of its own. If the initial bet is not in place, there is nothing for the odds wager to accompany.

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When comparing the available choices, begin with the round’s stage. On the come-out roll, the Pass and Don’t Pass bets are decided by the opening result or move forward if a point is established. After that, Come bets become available, and odds can be considered only in connection with an existing Pass or Come bet. That sequence helps prevent a common misunderstanding: these are not all interchangeable bets that can be placed at any moment.

There is no single bet that suits every player’s preferred position. The mechanics show what each wager depends on; they do not remove the need to read the table’s rules, particularly where the treatment of 12 or the terms for taking odds may differ.

Which Craps Bets Carry the Lower House Edge?

When you compare craps bets by house edge, the key question is how much of your wagering is expected to go to the casino over time, under the rules of the game. It is not a forecast of what will happen on your next roll, nor does it tell you whether a particular bet will win in a short session. It is a way to compare the built-in cost of different bets.

Its edge is stated as 1.41%; for Bank Craps, the figure is approximately 1.41%. The Any 7 bet is considerably more expensive by this measure, at approximately 16.67%. That difference is useful when you are deciding which bets deserve your attention, but it does not make a Pass Line wager certain to win.

Comparing the stated edges

Bank Craps bet House edge
Pass Line Approximately 1.41%
Any 7 Approximately 16.67%

The Pass Line figure places this bet among the lower-cost choices in the comparison above. The Any 7 figure is much higher, meaning that, on the measure of house edge, more of the amount wagered is built into the casino’s advantage. These percentages describe the pricing of the bets under their stated rules; they are not win probabilities.

That distinction matters. A lower house edge does not mean that the Pass Line wins more often on every individual wager, or that you can expect a particular session to produce a profit. Nor does a high house edge mean that an Any 7 bet must lose immediately. Either bet can win or lose in a given round. The edge is about the structural cost of making the wager, not a promise about the order of results.

What “best odds” means here

People looking for the best odds on craps are often trying to identify the bets that give the casino the smallest built-in advantage. For the two Bank Craps bets compared here, the Pass Line is the lower-edge choice. That is a narrower and more useful answer than claiming that craps has the best odds in a casino overall. A broad ranking across casino games would need comparable figures under their relevant rules, and a bet’s edge alone does not determine whether a game is suitable for you.

Attention: A lower house edge does not mean a bet is risk-free or that it will win more often on every individual wager.

It also helps to separate house edge from the chance of a bet winning. A wager can have a relatively low edge without winning on most individual decisions; another may offer a different pattern of wins and losses while costing more by the house-edge measure. The percentage should therefore be read as a comparison of expected cost over continued wagering, not as a guide to what will happen in a single round.

The distinction between a bet’s payout and its house edge is important too. A payout may look attractive while the underlying wager still carries a substantial casino advantage. The Any 7 figure illustrates why a bet should not be judged only by how appealing its possible win seems. By the same token, the Pass Line’s lower figure does not mean it is risk-free or that a player can turn it into a reliable source of income.

Regular bets, side bets and bonus bets

The general comparison is between regular bets and additional wagers offered alongside them. Side bets and bonus bets typically carry a higher house edge than regular bets. They may draw attention with a distinct win condition or a more conspicuous potential payout, but those features do not make them lower-cost choices.

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Before adding one, consider whether you understand what the wager costs by the house-edge measure and whether its rules are clear to you. If you cannot establish its edge, do not assume it is favourable merely because it is presented beside a familiar craps bet. The same caution applies when a bet has a special name or a separate payout structure: the label itself does not tell you how much of the wagering is built into the casino’s advantage.

This is why the simplest comparison can be more informative than a long list of appealing options. In the figures above, the Pass Line is clearly lower in house edge than Any 7. For side and bonus bets generally, the tendency is in the opposite direction from regular bets: they typically cost more by this measure. That does not mean every additional bet has identical terms, but it is a sound reason not to treat novelty as evidence of value.

Do
  • Compare regular bets by their stated house edge
  • Understand the specific win conditions of a wager
Don’t
  • Assume side or bonus bets have low house edges
  • Treat novelty as evidence of value

How to use the comparison

If your priority is limiting the built-in cost among these stated Bank Craps choices, the Pass Line is the clearer option. That answers “what are the best bets in craps?” only in a specific sense: it identifies the lower house edge in this comparison, not a guaranteed winning method or a universal ranking of every wager. You still need to be comfortable with the possibility of losing, and a lower edge does not remove that possibility.

Avoid turning the figures into a prediction about a session. The house edge does not make dice follow a pattern, and it cannot tell you when a win is due. A sequence of results does not change the stated cost of a bet. Choosing a lower-edge wager can affect the game’s built-in price, but it cannot control the outcome of a roll.

Also keep the comparison tied to the rules actually in use. A percentage is meaningful only for the bet and ruleset it describes; it should not be transferred automatically to a different wager or version of craps. If the rules for a bet are unclear, the edge cannot be judged responsibly from its name or presentation alone.

For a careful comparison, keep the question simple: what is the stated house edge, and is it lower or higher than that of the regular bet you are considering? Here, the Pass Line’s approximate 1.41% edge is far below the Any 7 bet’s approximate 16.67% edge. Side bets and bonus bets typically sit at a higher edge than regular bets, so treat them as a separate cost rather than assuming they improve the value of a round.

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A Measured Strategy for Playing Craps

A sound craps strategy begins with knowing what the table is asking you to follow, not with trying to predict the next roll. Once a point is established, the pass bet wins if the shooter rolls that same number again before a 7. If a 7 appears first, the pass bet loses. The point numbers are 4, 5, 6, 8, 9 and 10. Keeping that sequence in mind makes it easier to judge each decision without turning a run of rolls into a forecast.

The best craps strategy is therefore less about finding a pattern and more about choosing what you are willing to risk, understanding the bet you have made and staying consistent with that choice. A previous roll does not make a particular next result due. Nor does a sequence of wins or losses alter the rules governing the point. Treating a streak as evidence that the dice are about to behave differently can encourage you to raise or change bets for a reason the game itself does not support.

Keep the cost of a bet in view

The Pass Line is a straightforward reference point for evaluating choices: its house edge is 1.41%. That figure describes the bet’s mathematical cost over repeated play, not a prediction of what will happen in a particular round. A comparatively lower edge does not mean a pass bet is certain to win, and a favourable result in one round does not prove that a betting system has improved your chances.

Prepare Your Session

Regular bets, side bets and bonus bets should not be treated as interchangeable simply because they appear on the same table. Side and bonus bets typically carry a higher house edge than regular bets. A strategy that adds them whenever the game feels quiet, or after a loss in hopes of recovering it, may increase the cost of play without changing the roll’s outcome. If you do not understand how a bet wins and loses, leaving it out is a reasonable choice.

It also helps to decide your boundaries before play begins. Choose a spending limit you can afford to lose and a point at which you will stop, whether the session has gone well or badly. Do not use money set aside for bills or other commitments, and do not increase your limit to chase losses. These are safeguards for your decisions, not methods for gaining an advantage over the dice.

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Use a repeatable decision process

A simple routine can prevent rushed choices: identify whether the game is on a come-out roll or has a point, check what your existing bet depends on, then decide whether you want to continue with that exposure. If you cannot explain in plain language what must happen for a bet to win, pause rather than placing it under pressure. This is a more useful form of discipline than copying a system whose steps sound precise but do not change the underlying probabilities.

People looking for the best mathematical craps strategy may be hoping for a sequence that guarantees a profit or neutralises losing rolls. No betting pattern can make the dice favour you. A system can organise when you place or change bets, but it cannot change the point rules or make a future roll predictable. Keep that distinction clear when weighing claims about a best craps system: a tidy pattern is not proof of a mathematical advantage.

A trainer can help you rehearse the order of decisions and check whether you understand a version’s rules. It cannot teach you to forecast a random roll. Use practice to become more comfortable reading the table, not as evidence that a particular sequence will succeed with money at stake.

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The practical aim is modest: understand the bet, recognise its cost, and keep your choices within limits you set in advance. That approach cannot ensure a winning session. It can help you avoid mistaking a betting routine for control over the game.

What a Craps Dice Roll Can—and Cannot—Tell You

In Bank Craps, one player rolls two dice, and the central task is to roll a point number before a seven appears. The point numbers are 4, 5, 6, 8, 9 and 10. Once a point has been established, each new roll has meaning within that round: it either brings the shooter back to the point or produces a seven first.

That makes the best roll in craps dependent on the stage of play. Before a point is set, a roll helps determine what the round will be about. Afterward, rolling the established point is the result needed for the pass bet to win; a seven arriving first ends that attempt. A number cannot be called “best” without considering what has already happened.

A visible result tells you what the dice showed, not what the next roll will show. If a point has not yet been established, there is no point number for the shooter to repeat. If it has, the target is already clear. Neither situation turns the previous roll into a reliable forecast of the next one.

Dice Results

A roll shows the current state of the round but cannot predict the outcome of the next roll.

This distinction matters when you are looking at a craps dice set or wondering whether a particular set is best for craps. The rules described here assign significance to the numbers rolled and their order in the round. They do not identify a special physical dice set as a way to secure a point, avoid a seven or improve a betting result. Treating a chosen set as a method for steering the outcome can make a pattern seem more meaningful than the game’s rules support.

A useful way to follow the action is to keep three things in view: whether a point has been established, what that point is, and whether it appears before a seven. That is enough to interpret the roll without reading intention into the dice or treating a past result as a signal.

The same restraint applies to streaks. A run of similar outcomes may draw your attention, but it does not change what the rules require in the current round: the point must be rolled before seven for the pass bet to win. A roll can tell you where the round stands. It cannot promise how the next one will end.

So, if you are comparing dice sets, keep the distinction clear: equipment is not the same as a game rule. For understanding Bank Craps, the useful information is the roll’s place in the round, not a claim that a particular set predicts or controls it.

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Craps Apps for iPad and iPhone: Check the Rules First

When choosing a craps app for an iPad or iPhone, check the version of the game it describes before relying on the name or graphics. “Craps” can refer to different rule sets, and an app may use a simplified sequence rather than the Bank Craps rules you expect. The difference affects what a roll means and when a round ends.

Simplified Craps shows why the details matter. In the version described here, a roll of 7 or 11 wins, while 2, 3 or 12 loses. Those stated outcomes give you a clear basis for understanding the game’s resolution. They are not a full description of Bank Craps, where the shooter needs to roll a point number before a seven appears. If an app presents the simplified outcomes, do not assume that it follows the same sequence as Bank Craps merely because its title includes “craps.”

Before you start, look for the rules within the app or its store description. Check which totals are wins and losses, whether the game uses a point, and what event ends a round. The wording should let you follow the result without guessing. If it lists only a game name or uses broad claims without explaining outcomes, you have little to go on when deciding whether its mechanics suit what you want to learn.

This matters particularly when you are comparing apps on different devices. An iPad version and an iPhone version may have similar names or presentation, but the useful question is not whether one looks more polished on a larger screen. It is whether the rules presented match the version of craps you intend to understand. Treat each app’s explanation as the authority for that app, rather than transferring rules from another game.

Checking App Rules

Step 1: Locate the rules

Find the rules section within the app or its store description.

Step 2: Verify outcomes

Check which totals are designated as wins and losses and if the game uses a point.

Step 3: Trace a round

Confirm if a 7 or 11 is a win and 2, 3, or 12 is a loss to identify the ruleset.

A practical check is to trace the stated outcomes through a round. In Simplified Craps, a displayed 7 or 11 should be identified as a win, and 2, 3 or 12 as a loss. If an app describes a different result for those totals, it is describing a different ruleset; read that explanation on its own terms. Do not fill in missing details from memory or from another app.

Also distinguish between learning an interface and learning a particular ruleset. A clear screen can make the sequence easier to follow, but presentation does not establish which rules are being used. Read the game’s own description first, then decide whether its stated outcomes are the ones you are looking for. That simple check can prevent confusion when the same familiar game name is attached to different mechanics.

Free Craps Games as a Rules Practice Tool

A free craps game can help you follow a round without staking money. Its value is practical: you can watch how the version handles a roll, see when a result ends a turn, and become more comfortable reading the game’s rules. It is not a way to improve the chance of a later result or to discover what the dice will do next.

Start by checking which version the game uses. The label “craps” does not guarantee that every game follows the same rules. For instance, in the described Simplified Craps version, a roll of 2, 3, or 12 is a loss, while 7 or 11 is a win. Those outcomes are specific to that version; do not assume they explain every craps table or app.

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As you play, match each displayed result to the rules provided by that game. Notice whether the round continues, ends in a win, or ends in a loss. If the game explains its outcomes in a rules panel, read that before starting rather than relying on what you remember from another version. This makes free play useful for understanding the presentation and sequence of that particular game.

Keep the purpose narrow. Repeating free rounds may make the interface or rules easier to follow, but it does not make a random roll predictable. A run of wins or losses in a practice game is not evidence that the next roll is due to go a particular way. Nor does familiarity with one version establish how another version will settle a bet.

If you are comparing free craps games, pay attention to clarity rather than treating a game as a forecast or a source of advantage. Can you find the rules? Are the outcomes explained in a way you can follow? Does the game clearly identify which version is being played? Those checks help you decide whether it is a useful learning tool for you. Free play can show how the stated rules work; it cannot tell you what real-money play will produce.

Bank Craps and Street Craps: Who Takes the Other Side?

The key difference between Bank Craps and Street Craps is not the dice or the appeal of a dramatic roll. It is who stands on the other side of your wager. In Bank Craps, the game is the counterparty; in Street Craps, players bet against one another. That distinction changes the nature of the contest, even though both versions are built around dice.

Bank Craps

The player wagers against the game, and the game acts as the counterparty.

Street Craps

Players bet against one another in a player-to-player contest.

Bank Craps: the game is the opponent

In Bank Craps, one player rolls two dice. The player needs to roll a point number before a seven appears. The wager is made against the game, rather than against another player who has taken the opposite position.

That can make the roles easier to understand: one person rolls, while the game determines the outcome according to its rules. The shooter’s roll does not make the casino a fellow player, and another person at the table is not automatically the person paying a winning wager. If you are comparing versions of craps, identify the counterparty before focusing on how a particular round unfolds.

The phrase “best craps roll” can sound as if one result is best in every setting. It is more useful to ask what the roll means under the version you are playing. In Bank Craps, the relevant contest is whether the point arrives before seven. A roll is not a promise about what comes next.

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Street Craps: players face each other

Street Craps differs in who takes the opposing side: players bet against one another instead of betting against the casino. The wager is therefore part of a player-to-player contest, rather than a bet against the game.

That distinction matters when you are trying to understand what a result means financially. In a player-against-player arrangement, the other side of the wager is another participant. In Bank Craps, it is the game. Do not assume the two formats have identical arrangements simply because both involve craps and dice. The name of the version alone does not tell you every term that governs a wager.

For someone looking into the best craps for New Zealanders, the basic comparison is therefore about structure, not a promise of better results. Nor does it identify the best sites for craps: a venue or platform is a separate question, and no provider ranking follows from the difference between these versions. Check which format is offered and how its rules describe the opposing side before treating it as the same game you have seen elsewhere.

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If the counterparty is unclear, pause before wagering. Knowing whether you are playing against the game or against other participants helps you interpret the contest without mistaking a familiar name for identical rules.

Online Craps in New Zealand: Licensing and Market Changes

If you are considering where to play craps online, New Zealand’s licensing position matters as much as the game itself. The Online Casino Gambling Act 2026 took effect on 1 May 2026, establishing the country’s first domestic licensing framework for online casino gambling. The full regime is expected to be operational in 2027; the transition does not mean that every site is already licensed locally.

The Department of Internal Affairs is New Zealand’s primary gambling regulator and oversees the online casino licensing framework. The Gambling Commission handles casino licensing applications: it hears and decides them, issues online casino licences and approves changes to licence conditions.

The Gambling Act 2003 does not permit online casinos to be based in New Zealand. During the transition, providers that were already serving New Zealand customers before the Act took effect may continue until 1 December 2026. Those that have not applied for a licence by then must stop operating in the market. If an application is declined, the provider must leave the market and cease its online casino operations in New Zealand.

Advertising is also restricted: licensed operators may advertise only under tight rules, while sponsorships are prohibited. Licensed providers must use stricter age and identity checks. Operators without a licence may face enforcement and fines of up to NZ$5 million; unlicensed operation is expected to become an offence around mid-2027.

Before the new law, offshore online casinos were not licensed or supervised by a New Zealand regulator, and customers had no domestic government recourse. These changes concern operators and the market’s rules; they do not make an offshore site a locally licensed service.

Responsible Gambling

Written by the editors at Casino Payment Tips NZ.

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